Godkin
RPG - Pixel Art - Paused
A multiplayer spellcasting action RPG where you explore procedural worlds
About Godkin
Description
A multiplayer spellcasting action RPG where you explore procedural worlds, hunting rare monsters and gathering magical elements to sacrifice to your chosen god. Invite friends into your private servers, or meet up on the social hub and explore other people's worlds.
* This game is not available for purchase yet.
Publisher
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Sounds dope, you guys got a discord?
Sleepy.devworld
0 out of 5 stars
Features
- Master 10 Elements
- Strategically wield air, earth, fire, celestial powers, and more in an epic elemental showdown.
- Team-Based Tactics
- Conquer challenging maps where only the smartest team strategies can prevail.
- Chaos and Control
- Navigate the fog of war in fast-paced, unpredictable battles where every decision counts.
- Arcade Frenzy
- Test your reflexes in intense, action-packed combat where true skill rises to the top.
News about Godkin
- February 2018
- The first version of the Fireboss posts fireboss gamedev
- Sam fixed some performance issues posts godkin golem
- January 2018
- Just added: Magma Golem posts magma golem
- December 2017
- We need more posts godkin gamedev
- The walker attack posts godkin gamedev
- More concept art posts godkin td
- Started working on posts godkin gamedev
- Concept art by posts godkin conceptart
- October 2017
- The fireboss walk-cycle. posts godkin gamedev
- Maybe this “pool posts godkin gamedev
- A game always posts godkin gamedev
Behind the game, Godkin
Team
Sam Redfern
Developer
Psychic Software
Jonas Robertsson
UI, Level Design, Pixel Art
Goblin Portal
Björn Robertsson
Pixel Art
Goblin Portal
Comment from the team about Godkin
Unfortunately, we had to put this massive project on hold. Godkin had an ambitious design, fully functional multiplayer, and a tremendous amount of effort behind it. The potential was undeniable, and the team was fantastic. In hindsight, we probably overscoped the game—it was huge, both in terms of what we had already built and what was still in the pipeline. Sam was incredible to work with—he could code anything and was just a great person to collaborate with. If funding/money weren’t an issue and we could dedicate ourselves full-time to game development, we’d likely wan't to revisit Godkin, perhaps with a more focused scope.
- Jonas Robertsson